@epilanthanomai anybody developing bespoke enterprise software is going to be looking to minimize change as much as possible or else be out of a job. it’s only with non-bespoke solutions trying to gain new adopters where “flashy new features” looks attractive.
developers of bespoke solutions might still be crunching against deadlines and produce subpar work as a result, but those deadlines are being set by administration (of the enterprise they are building solutions for), not by the technical workers/teams/departments/organizations themselves. which is different. if somebody hires you to build something in five weeks, they get what they pay for. and those somebodies aren’t tech companies, but libraries, hospitals, schools, and government offices.
@epilanthanomai the other answer to this question is “infrastructure companies”: web hosts, for example, make their money by being reliable, not by having features. they’re not rushing to deploy anything. but i got the sense you were asking more about consumer tech and less about tech infrastructure.
@epilanthanomai people do this, but generally not companies. at least, not any bigger than like, five people. at least not in software.
take, for example, Working Copy, a git client for iOS. Working Copy is a paid app, where a purchase lasts forever, but only grants updates for a year. this model works very well, and the software is reliable, and there’s no rush to add new features, because so long as SOMETHING good is released over the course of the year, people will have reason to repurchase. and maybe most people only repurchase once every few years, when the number of features they’re missing out on gets significant. but the incentive is to have return customers, so the quality of the app needs to be consistently high.
this works because Working Copy is developed by one person: Anders Borum. and this is the general trend in the iOS/Mac app ecosystem. apps made by indie developers, paid and free, are consistently high quality and reliable. many are open source and paid thru donations, or subsidized by the developers other employment!
but this does not, and can not, scale up to a large payroll. it simply does not take that many developers to maintain a good app. if it does, you need a different funding model: a nonprofit, like the Blender Foundation, or university support. but no model with a corporate CEO and investors can help you here: no corporate CEO and investors is satisfied with a stable team of five people with steady income. they want numbers to go up. but a stable team of five people with steady income is what produces the best software.
i do not want to read about your Modern Standard MyLanguage spoken by 2 billion people on the planet MyWorld and yet startlingly having a vocabulary of only 1,200 words, thank you
« Based on TECHNICAL MERITS, the Unicode Technical Committee concluded that the proposed character, with that alternative name, is a valid candidate for encoding.
However, UTC also recognized that the character is associated with some geo-political controversies and so should be given careful consideration by SC2 member bodies. »
@akjcv i don't think you DO have to say “make art with intention”. i think what you need to say is “learn how to recognize intention within art”. A·I art is only compelling because art criticism has languished, and the vocabulary for talking about why webcomics are compelling (in a way A·I can’t capture) won’t come from an analysis of their technical features. it will come from learning the language of webcomics and understanding why A·I doesn’t (and can’t) speak it.
but this isn’t just true of webcomics. A·I doesn’t (and can’t) speak ANY language. we mostly don’t need to teach people how to recognize A·I writing because it’s kind of obvious. we don't need to say things like “write large paragraphs with long, complex sentences because A·I is fundamentally bad at maintaining a consistent thread thru them”, even tho that may be true. it’s kind of beside the point
so why are we saying things like that about visual art?
@akjcv the entire webcomic era was low-resolution images with messy lines. and yet i have never seen an A·I produce a coherent webcomic. so your original claim warrants further investigation.
@akjcv sure, it is interesting from an art history perspective, but i’m kind of biased in terms of like, what we do with that
like, “due to the presence of A·I generated visual media and its perceived tackiness, artistic styles and techniques which reminded viewers of A·I fell out of favour, while artistic styles which did not resemble A·I output became trendy” is an interesting statement. there’s a lot to unpack there.
but i also think it’s bad. it IS a reduction in our artistic space and a cheapening of art to value it based on whether it “looks like” a certain kind of generated visual media instead of judging it on its own merits. and in particular: clean lines and high resolutions are labour-intensive and difficult to produce. it’s hurting a lot of artists if we assign a lot of value to that.
i’m not saying you ARE assigning value in this way, but it’s the inevitable endpoint in a society which DOES assign value to artwork based on these factors. and i wonder if it is necessary. there are other things generated art is bad at: semantic coherence; intentional artistic decisions; communication of sentiment. why are we indexing on the technical aspects of the artwork and not these human- and art-oriented things? isn’t that kind of playing the game by A·I’s rules instead of our own?
@akjcv idk, i think the biggest thing is just to create art which is intentional
@packetcat i’ve read smut that i enjoyed, but never in a traditionally published book. i don’t think editors at traditional publishers really know what to do with it, and so they either leave it alone or give bad advice. that, or they are just targeting an audience which is very much Not Me
@alyssa rhythm thief and the emperor's treasure; pokémon firered version; pokémon mystery dungeon explorers of sky; legend of zelda spirit tracks; fire emblem echoes shadows of valentia
christmas
@aescling “do they know it’s christmas?” and hopefully it is self evident
@wallhackio “the one where he fucks a couch?”
@idlestate it’s definitely a bit complicated, while also in other ways simple. i grew up in Moses Lake, whose agriculture comes from the Columbia Basin Irrigation Project, which yes was a public works project coming off of the Great Depression which had been planned for a while. but Moses Lake is on the map today largely because it has one of the longest runways in the United States, which was built (as i understand) because they wanted an army air base which was closer to Boeing but far enough inland as to not be a target for Japan. (Boeing still tests and repairs all their planes there once they leave Everett, including experimental military planes.)
@idlestate yeah they try to sell the dams as this thing done for purely economic and business reasons when the real reason was aluminum manufacturing for World War II and other military pursuits
(here is a source for that last bit: <https://www.dailydot.com/debug/ephrata-washington-fastest-internet-us/>)
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I work for a library but I post about Zelda fanfiction.