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zelda thoughts 

having things be easy to climb but hard to descend just adds so much more fun puzzle to the game

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zelda thoughts 

no i haven't spoken to purah yet

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zelda thoughts 

it’s a better game without the paraglider and they were cowards for including it

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zelda gameplay 

throwing a firebomb in front of a bokoblin cart and watching it burn is dope as fuck

zelda thoughts 

i don’t like that they made Zelda an Official Princess but her diary had a line which was like “it’s the people’s job to rebuild. it’s my job to protect them” which i thought was a very interesting mentality

them making her into a schoolteacher was very lol; glad nintendo in all their wisdom has decided to make their female lead’s passion be raising kids

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zelda status 

• made it to my (and Zelda’s?? fucking tiny bed lmao) house
• did a bunch of things in hateno
• travelled up north to kakariko
• did a bunch of things there too
• there was a zonai hot air balloon contraption so i launched myself into the sky and then had to get very creative solving the shrine puzzle there
• SO MUCH “move the platform where you want it; move it back to you; use Rewind”
• finally tried doing a shrine on the surface and failed at it because it requires the paraglider which i STILL don’t have
• i do have lots of paraglider fabrics though
• rode my horse to dueling peaks stable FINALLY

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zelda thoughts 

i really don’t think i can toss this one like Hylia’s statue has fucking wings

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zelda thoughts 

i just want you to know that before TotK was released all signs were pointing to the Hylians fucking the Rito not the Zonai and the latter is wildly inconsistent with most of the existing symbolism in the games

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zelda thoughts 

mostly the reason this all annoys me is that the involvement of the Zonai places that part of the legend very early in Zelda mythological tradition, which means that the stuff in e.g. Ocarina of Time has to develop FROM this bullshit and not the other way around

you can do a LITTLE bit of “people got it wrong in the retelling” but that’s subtractive, not additive; people didn’t get it wrong and invent a whole new type of sage

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zelda thoughts 

THERE WERE ALREADY POWERFUL ELEMENTAL BEINGS, THEY WERE THE DRAGONS, YOU CAN’T JUST PASTE ANOTHER SET ON TOP OF THEM THAT DOESN’T MAKE SENSE

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zelda thoughts 

it’s really very silly BotW was like “there are three elemental powers in Zelda: Fire, Ice, and Electricity” and then TotK was like “that means we need a Lightning sage”, but ignored Ice and replaced it two new elements Wind and Water

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zelda thoughts 

ALSO HEY GUESS WHAT if Zelda The Light Dragon is descended from Zelda The Sage then that means that the OTHER three dragons could ALSO symbolize sages. You can pretty easily say Naydra is Ice and Dinraal is Earth and Farosh is Forest but this doesn't REALLY line up; Dinraal is pretty strongly Fire-elemental and Farosh is pretty strongly Lightning-elemental. the latter also speaks to a larger problem which is that they split up Storms into Wind and Lightning; Faron has past associations primarily with Wind (but they pushed that onto the Rito) and Lightning USED to go along with it (but not anymore??)

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zelda thoughts 

i already had a running theory that Ganondorf was not actually Gerudo but that theory presumed that he was Yiga instead and associated with Shadow. it doesn’t reconcile the Lightning~Spirit split

Lightning has been associated with the desert before but that was when it was considered a part of LANAYRU province. (Worth noting that Skyward Sword really fucks up the elemental associations in general though.) Lanayru in BotW/TotK is associated with ICE, which, importantly, is an element which still does not have a sage (waiting for the return of the Anouki 🥲)

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zelda thoughts 

it’s very interesting that (a) they went with two Zonai sages and zero Sheikah sages, and (b) they replaced the Shadow and Forest sages with Lightning and Wind. this brings the total number of sages ever named in the games all the way up to TEN (including also Earth from Wind Waker)

i think the whole sage situation is bad and kind of messed up. it doesn’t align with the existing affinities from previous games. they retconned out the Gerudo out of being the Spirit people, moved the Rito from Earth to Wind, de-Saged the Sheikah and Koroks, and generally simplified the thing to be about “what element do you control” which i think trivializes the concept.

this poses really annoying problems for me personally in trying to figure out historiographically what the fuck is going on. at the very least it suggests that there are two gerudo tribes (??!), and the situation with the rito and the koroks doesn’t have an obvious answer (although i’m more willing to just discard Wind Waker’s sages tbh).

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zelda thoughts 

i want to be clear that being a walking simulator where you can travel on foot to any place you can see IS one of the things that makes Breath of the Wild special, and Tears of the Kingdom requiring all manner of contraptions/effort/abilities to get places is a definite departure. there are places in TotK that you can't escape without using Ascend or without building a contraption or fast-travelling, and there are likewise places you can’t GET to without rewinding or gliding et cetera. that would never happen in BotW where the overworld was very much designed to be entirely walkable/climbable (sans a few boat puzzles or malice ponds)

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zelda thoughts 

the beginning is really laden with symbolism which i’m sure goes over everyone’s heads who didn’t spoil themselves. you get the rewind ability in the temple of time from zelda, the sage of time, which makes sense if you know zelda IS the sage of time and travelled to the past and such but like, if you don’t know that you’re just left feeling like “why did i go to this temple just to meet this apparition of zelda which doesn’t even speak and unlocks a new game mechanic?? why wasn’t it just in a shrine like the other ones??” and it feels arbitrary. it’s because she’s the sage of time. that’s why

rauru’s dialogue mostly makes no fucking sense and it’s best not to think too hard about it

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zelda thoughts 

generally i really like the aesthetic so far, it feels actually unique and interesting as opposed to breath of the wild which was extremely generic. the world seems bigger, which i’m sure is partially because i have 0 fast-travel capabilities right now (AND no paraglider [but i do have a dope horse]), but i think also is because they aren’t afraid to make getting places difficult, whereas Breath of the Wild was very “if you can see it, you can get there” as a guiding principle. i like riding along and seeing bokoblins going about their daily business in their bokoblin camps. being able to just chuck a firebomb at an enemy is hella dope.

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zelda thoughts 

teardrops under the eyes are a very explicit sheikah symbol so it’s interesting to see Zelda wearing them

zelda status 

• got off the floating island
• rewound a falling block to get onto another floating island… and then had no way off. so i built a DOPE-ASS GLIDER with a FLAMETHROWER IN FRONT and somehow managed to launch it well enough to not die
• was killed by bokoblins; killed bokoblins
• befriended a dope-ass horse
• went south and a gerudo lady was like “maybe you want to go north”. i did not want to go north i wanted to go to the temple of time (hylian edition)
• made it to the temple of time and got a sidequest which sounded metal as fuck but not horse-friendly. retreated because it was a blood moon and i didn’t want to have to kill all the enemies in there again
• went to the dueling peaks stable and the BRIDGE WAS DOWN FUCK
• did a loooooong detour over a mountain and into the faron province. saw a giant whirlpool and what i assume is a gleeok on the great bridge in the distance
• FINALLY made it to Highland Stable and boarded my dope-ass horse who LOVES me now after we have suffered through so much together
• have not completed any shrines or spoken to any main quest characters since arrival on the surface. this is fine

i got the new zelda game 

i will be playing it

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A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.