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@Satsuma i mean i just think there should be either user interface mechanisms or otherwise various techniques for identifying branching paths and allowing people to view them in context

it’s not like adding a rewind or fast‐forward button makes it any less clear what the intent of the game is

i’m even fine locking those techniques until after one has completed their first playthrough but having to restart from the beginning every time or create a save at every single major decision is too much

people should not have to spend 100 hours on your game to be able to have an informed conversation about it

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my second, possibly even more contentious take is that being anti‐critic is bad

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*stares pointedly at all visual novels and games with branching paths or secret endings*

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one of my more contentious takes is that if you make a video game with hidden content and you do not provide easy mechanisms for people to access that hidden content then you are anti‐critic

@aescling sounds like this person should be a director or editor or producer instead of a writer

« (as long as their flags are simple stripes lol) »

source: [L2/21‐193] Proposal for Emoji: FLUTE

> It seems to me a bug, but perhaps this is a feature?

> Absolutely not a feature!

updated u2764.com; still working on moving some things into place

kibi stop typing ˋ when you mean ` challenge

@codl the Unicode Collation Algorithm (section 1.1, Multi-Level Comparison) might be a better starting point lol unicode.org/reports/tr10/#Mult

when the paws hold the thing so the puppy can chew 🐶

@monorail i use both styles but i pretty much only use the capitalized and perioded one for things with like, paragraphs

with lowercase style i generally make every sentence its own paragraph; if i'm going to stick three or more sentences in the same paragraph my brain starts inserting capitals

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📟🐱 GlitchCat

A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.