one of my more contentious takes is that if you make a video game with hidden content and you do not provide easy mechanisms for people to access that hidden content then you are anti‐critic
*stares pointedly at all visual novels and games with branching paths or secret endings*
my second, possibly even more contentious take is that being anti‐critic is bad
people should not have to spend 100 hours on your game to be able to have an informed conversation about it
A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.