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Just lost an hour mystified that something I was doing did not work only to realize that the file I was executing was running a copy of the script I had modified at not the original

My toxic is that I like the smell of cigarette smoke

I'm not sure how useful monads are in any context where a language doesn't provide syntactical sugar for the usage

The practical benefits of a monad are not distinguishable from this chaining from the point of view of someone using a library (unless you exposed the bind/return function to the user)

It can allow some elegant code reuse for implementers I suppose

But it's such a complicated concept for something that it is ultimately a tertiary tenet of functional programming

On the other hand I do like them because they are Cool and Interesting

@wallhackio burritos have culture where·as wraps are a symbol of white suburbia

It's really cool how easy it is to find c++ compilers that do not adhere to value category standards

monads

unhinged baldur's gate 3 brainrot 

which is the sexiest

Shout outs to the woman who said she wants to fuck a cheese wheel from Baldur's Gate 3

us pol 

A recent execute order is probably going to kill the Michigan Electronic Library :(

@wallhackio here is a mnemonic:

Mlem
Nya
Eepy
Meow:
Online
Noises
Issued by
Cat

Extremely obnoxious that you have to spend money to read the C++ specification

Which concept is more challenging to learn?

baldur's gate 3 

the fact that this has two sources is fucking sending me

baldur's gate 3 

i think a lot about the cutscenes in this game and how uncanny the procedural animations look. it's something you just have to get over quickly if you're going to invest in the narrative.

which is a shame because the technology here is impressive and clearly took enormous work to make functional (any character you can make in the character creator works in any cutscene with any armor or clothing! there are cutscenes where the characters models flex their eye muscles to get smiling eyes!!!!)

i wonder if it was really worth it though. it's hard not to compare bg3 to disco elysium (which is more or less this generation's planescape torment). disco elysium sticks to the isometric perspective completely and doesn't really have cutscenes. and it's not distracting, there is much less uncanniness, and it will age spectacularly.

i can't help but feel that it would have been a better use of resources if most dialogue occurred in dialogue trees (keep the voice acting though!!!!!) and then particularly important moments have hand-animated cutscenes

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📟🐱 GlitchCat

A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.