re: baldur's gate 3, major spoilers aescling if you read this i will report you
@aescling @coriander reported.
re: baldur's gate 3, major spoilers aescling if you read this i will report you
@coriander i was quite surprised when i gave let her choose regarding her parents that she chose to let them go
re: baldur's gate 3, major spoilers aescling if you read this i will report you
@coriander i also let her choose regarding dame alyin and was pleased that she did not kill her
re: baldur's gate 3, major spoilers aescling if you read this i will report you
@coriander i am very curious what choice you made with shadowheart's story, assuming she did not kill the nightsong in your run
re: baldur's gate 3, major spoilers aescling if you read this i will report you
@coriander i think my criticism mostly stands
after convincing astarion not to ascend you have a dialogue with him the next long rest where he remarks that he feels that ascending would have cost him his humanity and that he felt your influence saved him from himself
right after he says this the camera cuts to your character making this weird-ass uncanny smile and i bust out laughing and unintentional comedy was not the appropriate vibe for that dialogue
re: baldur's gate 3
@coriander fuck i hate being wrong
re: baldur's gate 3
@coriander my bad
re: baldur's gate 3
@coriander oh what
baldur's gate 3
i think a lot about the cutscenes in this game and how uncanny the procedural animations look. it's something you just have to get over quickly if you're going to invest in the narrative.
which is a shame because the technology here is impressive and clearly took enormous work to make functional (any character you can make in the character creator works in any cutscene with any armor or clothing! there are cutscenes where the characters models flex their eye muscles to get smiling eyes!!!!)
i wonder if it was really worth it though. it's hard not to compare bg3 to disco elysium (which is more or less this generation's planescape torment). disco elysium sticks to the isometric perspective completely and doesn't really have cutscenes. and it's not distracting, there is much less uncanniness, and it will age spectacularly.
i can't help but feel that it would have been a better use of resources if most dialogue occurred in dialogue trees (keep the voice acting though!!!!!) and then particularly important moments have hand-animated cutscenes
@Lady @monorail i looked into the difference between 3/4 and 6/8 recently and the point is the number of "pulses" in each measure
if there are three pulses per measure then we use 3/4. consider your typical waltz or something like
https://www.youtube.com/watch?v=_OmzEQzaaU4
if each measure has only two pulses then we use 6/8. consider the following song--the bass riff is clearly thought of coming in two parts
https://www.youtube.com/watch?v=HyuJNfQwt4Y
@monorail oh yeah the "redundancy" of 3/4 and 6/8 confused the hell outta middle school me as well
@coriander have i ever told you that you are Cool
@monorail bless you, giant blue rat
@Lady I might regret asking but is there a context for this
@monorail weirdo behavior
@maple why have I never thought to try is
@coriander i was not aware of this facet of Playstation Lore
@amy it's the democratically-voted-as-fried amy 🤠
@coriander you fool. you utter buffoon.
everybody knows that a filter is part of an aesthetic, and not a wrapper on top of it.
the forbidden fire-type pokemon.
movie/animation/anime fan. videogame enjoyer. food liker. mathematics hobbyist and recovering physicist. software engineer. professional wonk. top-ranked c++ hater. prophet of The Truth. i would not be surprised if I had autism + adhd. i like animals that wear cowboy hats.
I answer to many names, including but not limited to wallhackio, BigmouthCreator, BingusDingus, catwin, and clodboy.
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"i regret ever allowing him here" ~aescling
he/him