new tim linghaus
https://timlinghaus.bandcamp.com/album/yurusu
also scarlet and violet are the biggest Nintendo launch ever so maybe gamers just do not know what they want
the pokémon company is ambitious and genre-pushing and work on a completely nonnegotiable multimedia release schedule which includes games, tv, movies, trading cards, and home decor. that approach is simply not compatible with releasing highly-polished games. you can like it or you can hate it but you have to treat it as what it is.
“glitches are cool in 2D but in 3D i want high framerates and polish” okay but have you considered this is a completely arbitrary stance and not how computers work
i think it’s funny and says something about the changes in gaming culture how Pokémon Red and Blue, games which are notorious for being horribly broken and buggy and which it is a marvel even run, are considered some of the greatest games ever made, but Pokémon Scarlet and Violet, which are better games by basically every conceivable metric, have a user score of 2.9/10 on metacritic, citing “glitches and bad performance”
for any of the interesting combinations there is already a pokémon which is not an eeveeloution which just has that combination by default and which i would rather use
addendum to this: the fediverse is living software and the affordances it provides are not static or stable. i AGREE with the take that new communities need space to figure out how to make those affordances work for them, but i think it historically has been EQUALLY important that those communities have an active hand in actually creating and promulgating those affordances. when the fedi started it didn't have post privacy settings, much less CWs. the queer masto community applied pressure and in some cases actively developed these affordances to meet our needs. if we hadn't we would not have been successful here
i have a commit which works and a commit which does not work so TECHNICALLY i can do a git bisect but oh my god it is so awful
trying to do what Legends: Arceus did with a Pokédex size of 400 isn’t feasible within the release schedule that pokémon games have to follow but it’s very clearly what they would like to be doing
i mean it was barely feasible with a pokédex size of 242 which is why Legends: Arceus has almost nothing else
there really is a pretty sharp divide in approach between the “2D” (Gen I–V) and “3D” (Gen VI–IX) pokémon games and this really illustrates it
Gens VI and beyond have really focused increasingly on pokémon ecology and how pokémon might fill different ecological niches in different regions, with larger pokédexes, more reuse of old pokémon, new regional forms, and pokédex entries which emphasize relationships between species of different generations
i think this is generally pretty cool but it also means more of an emphasis on catching (which was disadvantageous prior to Gen VI as it didn't give you experience) as completing the (even regional) pokédex has become a much more arduous task
simultaneously there has been a reduction in the importance of other aspects of the overworld as HMs have been removed and overworld puzzles have been made simpler; you don't explore to get special TMs or items, you explore to catch pokémon
the other interesting thing about newer pokémon games:
• Kanto Regional Pokédex: 150 Pokémon
• Johto Regional Pokédex: 250 Pokémon
• Hoenn Regional Pokédex: 200 Pokémon
• Sinnoh Regional Pokédex: 150 Pokémon
• Unova Regional Pokédex: 150 Pokémon
• Kalos Regional Pokédex: 450 Pokémon
• Alola Regional Pokédex: 300 Pokémon
• Galar Regional Pokédex: 400 Pokémon
• Paldea Regional Pokédex: 400 Pokémon
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