@coriander technically i think the clawshots are even better because they're slightly more mechanically impossible and slightly cooler but same family
@coriander the hookshot is my favourite zelda tool because (1) absolutely no part of it makes any rational sense, and (2) cool as fuck
@coriander i mean i'm surprised the sailcloth/paraglider doesn't do that tbh
so of course having exhausted all the sheikah shrines in breath of the wild, they can't do that again, but it's a zelda game, so SOMEBODY had to make the temples and powerups a long time ago
basically they settled on the sheikah being high-tech so they needed to come up with a different group to be low-tech and create all the ruins
if you aren't a zelda nerd and don't know who the zonai are don't worry nobody else knows either
this better not contradict my headcanons about Zonai religiosity and general chronology of the peoples of Hyrule
@coriander the little “oof” when you accidentally drop the rock on their head
instead of korok seeds you’re going to be running around collecting tears of light something something banish the darkness mumble defeat ganon
@coriander i mean We’ll See but i’m cautiously optimistic about it even though i generally dislike direct sequels for popular Nintendo titles
@coriander yeah my hope is that when making Breath of the Wild they were thinking hard about like, building the world and how do we make a Game out of this and all of these conventional questions
but when making Tears of the Kingdom they just sat down and were like “okay, let’s list all the wild shit we didn’t do, and then let’s make a game which does that”
@coriander « Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.
Schreier: Was this sequel originally planned as DLC?
Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.” »
https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-because-the-team-1835624233
anyway the Official Explanation for Tears to the Kingdom is “our ideas for Breath of the Wild DLC were too wild to actually pull off as DLC” so like, fair odds it’s another hit out of left field lol
like with Link’s Awakening what they WANTED to do was port A Link to the Past to the Game Boy but because they were just messing around after work to see if it was possible they accidently wound up creating an entire other game
again with Majora’s Mask Nintendo was like uhhhh make us some Ocarina of Time DLC pls (for the 64DD) and Aonuma was like “god making DLC for a finished game sucks ass i wanna make weird stories and cool dungeons” and just made an entirely separate game instead
@coriander like the whole Hyruleans came from the sky and the Goddess Hylia blah blah is because Nintendo wanted to show off the skydiving thing with the Wii MotionPlus. like that’s it. that’s what it was
@coriander one of the "great" things about Zelda as a franchise is that Nintendo literally does not care about the lore until it comes time to actually like, market and sell the thing, and they design the games generally primarily around game mechanics and let the worldbuilding fall where it may
so like in ocarina of time they added these masks for this trading sequence and then in majora’s mask they were like “huh we could do more with this mechanic” and made a whole damn game about them and now suddenly Hyrule just has this entire Mask Culture sitting there which is never quite explained and like
that’s not a reference to anything?? they just did it for the game mechanics?? but what it means is that there’s actually a bunch of worldbuilding in Zelda which is really pretty unique and doesn’t necessarily have a real‐world parallel that you can just run with
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