like with Link’s Awakening what they WANTED to do was port A Link to the Past to the Game Boy but because they were just messing around after work to see if it was possible they accidently wound up creating an entire other game
again with Majora’s Mask Nintendo was like uhhhh make us some Ocarina of Time DLC pls (for the 64DD) and Aonuma was like “god making DLC for a finished game sucks ass i wanna make weird stories and cool dungeons” and just made an entirely separate game instead
@Lady Actually did not know that's where this game started, that is encouraging
@coriander « Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.
Schreier: Was this sequel originally planned as DLC?
Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.” »
https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-because-the-team-1835624233
@Lady Ooooooh, yes, that's VERY encouraging
@coriander i mean We’ll See but i’m cautiously optimistic about it even though i generally dislike direct sequels for popular Nintendo titles
@Lady Oh yeah for sure I'm still cautious at best, but like
Good signs