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« Sadly, it is placed in the root of XML (notice atom:logo in the spec, it's not atom:entry:logo). » i don’t think you understand how XML namespaces work

@witchfynder_finder well that's some really good suspense but also utterly irrelevant to my actions, AI, so thanks

@noelle it's okay i massaged it for a bit and it feels better now

hi fediverse i just pulled a muscle in my neck HUGGING my DOG

♪ TIME DOESN’T SLOW
THE WORLD WON’T LEND HANDS
WHAT YOU’VE GOT TO SHOW
AND WHO ARE YOUR FRIENDS ♪

See Also section of Wikipedia “Leek” is wild

can’t wait to unlock emotional state number three, “horny”

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when the protagonist has two emotional states and they’re “asshole” and “rage”

@aescling @Satsuma like just build a save file editor into the game honestly

@Satsuma i mean i just think there should be either user interface mechanisms or otherwise various techniques for identifying branching paths and allowing people to view them in context

it’s not like adding a rewind or fast‐forward button makes it any less clear what the intent of the game is

i’m even fine locking those techniques until after one has completed their first playthrough but having to restart from the beginning every time or create a save at every single major decision is too much

people should not have to spend 100 hours on your game to be able to have an informed conversation about it

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📟🐱 GlitchCat

A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.