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@coriander @MmeLibertine mostly right now i am just salty at all the gamers calling it hyperrealistic as though the real world were a hypersaturated Skyrim wallpaper

@coriander @MmeLibertine i am personally withholding judgment both because Zelda game aesthetics are always controversial when they first drop and because it could be that this one just doesn't compress well to Youtube or whatever, or they could improve it by launch, or it could come from a regrettable technical limitation of Switch 2 hardware and in the future we all look back on it the same way we look back on the bad graphics of the original OoT with a certain level of fondness. whatever. i withhold judgement

but my first impression was yikes. i am trying to push back on that a bit and appraise it critically because a·i art looking like your art is unfair and demoralizing to experience as an artist when you actually are trying to do something interesting. but my first impression was yikes

@coriander @MmeLibertine look i fully believe that the Zelda team poured their heart and soul into the new Ocarina of Time because it was the first Zelda game that Aonuma ever worked on. it has been studied back and forth by that development team and every time they talk about it you get the sense they all love it to bits. Aonuma desperately wants it to connect to today’s gamers even tho he is terrified that they will not understand the design sensibilities and hate it for not being Breath of the Wild 3.

that said. that all said. you can love something and still have bad taste

@aescling forgejo just shows it as part of the message body; i don¦t push my code anywhere else

did you know that Zippo once released a free iPhone app simulating a lighter which was at one time one of the most popular free app downloads on the iTunes store

breath of the wild and twilight princess were both way more interested in realism than this game is!! use better words!!

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not to raise too much of a fuss but have the people saying the new Zelda game uses “realistic shaders” walked outside? it doesn’t look anything like that

Lady boosted

Ladys Weblogs New Groove: blog.ladys.computer/N木/0010/

(when·ever the new domain name record propagates to your internet)

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@wallhackio to be clear i think they largely made the correct choice. Kokiri Forest SHOULD look like Peter Pan and garden gnomes and have maximalist textures and fairy light visual clutter. i am not sold on the execution but i understand the vision here

but it also looks like somebody asked an a·i to enhance a screenshot of Ocarina of Time

@wallhackio the visual direction of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2

what is that you say? artificial intelligence image generators have largely been trained by SF/F nerds who love maximalist storybook fantasy art and computer generated imagery? i don¦t see what that has to do with my video game

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i am going to lean ALL IN on a maximalist storybook fantasy ✕ garden gnome aesthetic in the CGI imagery in my video game. there is absolutely no way this could possibly backfire on me

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A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.