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@coriander technically i think the clawshots are even better because they're slightly more mechanically impossible and slightly cooler but same family

@coriander the hookshot is my favourite zelda tool because (1) absolutely no part of it makes any rational sense, and (2) cool as fuck

@coriander i mean i'm surprised the sailcloth/paraglider doesn't do that tbh

so of course having exhausted all the sheikah shrines in breath of the wild, they can't do that again, but it's a zelda game, so SOMEBODY had to make the temples and powerups a long time ago

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basically they settled on the sheikah being high-tech so they needed to come up with a different group to be low-tech and create all the ruins

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if you aren't a zelda nerd and don't know who the zonai are don't worry nobody else knows either

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if it does i will have to, idk, revise it a bit i guess

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this better not contradict my headcanons about Zonai religiosity and general chronology of the peoples of Hyrule

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“fans” are “speculating” that Tears of the Kingdom will have a bunch of Zonai stuff in it

@coriander the little “oof” when you accidentally drop the rock on their head

instead of korok seeds you’re going to be running around collecting tears of light something something banish the darkness mumble defeat ganon

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« When the title of Tears of the Kingdom was revealed during the September 13, 2022 Nintendo Direct, many fans were unsure whether the name referred to tears as in crying, or tears as in rips. » oh come on it’s obviously a reference to the Tears of Light

@coriander i mean We’ll See but i’m cautiously optimistic about it even though i generally dislike direct sequels for popular Nintendo titles

@coriander yeah my hope is that when making Breath of the Wild they were thinking hard about like, building the world and how do we make a Game out of this and all of these conventional questions

but when making Tears of the Kingdom they just sat down and were like “okay, let’s list all the wild shit we didn’t do, and then let’s make a game which does that”

@coriander « Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.

Schreier: Was this sequel originally planned as DLC?

Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.” »

kotaku.com/breath-of-the-wild-

anyway the Official Explanation for Tears to the Kingdom is “our ideas for Breath of the Wild DLC were too wild to actually pull off as DLC” so like, fair odds it’s another hit out of left field lol

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like with Link’s Awakening what they WANTED to do was port A Link to the Past to the Game Boy but because they were just messing around after work to see if it was possible they accidently wound up creating an entire other game

again with Majora’s Mask Nintendo was like uhhhh make us some Ocarina of Time DLC pls (for the 64DD) and Aonuma was like “god making DLC for a finished game sucks ass i wanna make weird stories and cool dungeons” and just made an entirely separate game instead

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we all know zelda is going to be thrown in the fridge for tears of the kingdom but aside from that, considering it is conceptually the same as Link’s Awakening and Majora’s Mask, i expect it to be pretty good

@coriander like the whole Hyruleans came from the sky and the Goddess Hylia blah blah is because Nintendo wanted to show off the skydiving thing with the Wii MotionPlus. like that’s it. that’s what it was

@coriander one of the "great" things about Zelda as a franchise is that Nintendo literally does not care about the lore until it comes time to actually like, market and sell the thing, and they design the games generally primarily around game mechanics and let the worldbuilding fall where it may

so like in ocarina of time they added these masks for this trading sequence and then in majora’s mask they were like “huh we could do more with this mechanic” and made a whole damn game about them and now suddenly Hyrule just has this entire Mask Culture sitting there which is never quite explained and like

that’s not a reference to anything?? they just did it for the game mechanics?? but what it means is that there’s actually a bunch of worldbuilding in Zelda which is really pretty unique and doesn’t necessarily have a real‐world parallel that you can just run with

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📟🐱 GlitchCat

A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.