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@coriander i mean We’ll See but i’m cautiously optimistic about it even though i generally dislike direct sequels for popular Nintendo titles

@coriander yeah my hope is that when making Breath of the Wild they were thinking hard about like, building the world and how do we make a Game out of this and all of these conventional questions

but when making Tears of the Kingdom they just sat down and were like “okay, let’s list all the wild shit we didn’t do, and then let’s make a game which does that”

@coriander « Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.

Schreier: Was this sequel originally planned as DLC?

Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.” »

kotaku.com/breath-of-the-wild-

anyway the Official Explanation for Tears to the Kingdom is “our ideas for Breath of the Wild DLC were too wild to actually pull off as DLC” so like, fair odds it’s another hit out of left field lol

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like with Link’s Awakening what they WANTED to do was port A Link to the Past to the Game Boy but because they were just messing around after work to see if it was possible they accidently wound up creating an entire other game

again with Majora’s Mask Nintendo was like uhhhh make us some Ocarina of Time DLC pls (for the 64DD) and Aonuma was like “god making DLC for a finished game sucks ass i wanna make weird stories and cool dungeons” and just made an entirely separate game instead

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we all know zelda is going to be thrown in the fridge for tears of the kingdom but aside from that, considering it is conceptually the same as Link’s Awakening and Majora’s Mask, i expect it to be pretty good

@coriander like the whole Hyruleans came from the sky and the Goddess Hylia blah blah is because Nintendo wanted to show off the skydiving thing with the Wii MotionPlus. like that’s it. that’s what it was

@coriander one of the "great" things about Zelda as a franchise is that Nintendo literally does not care about the lore until it comes time to actually like, market and sell the thing, and they design the games generally primarily around game mechanics and let the worldbuilding fall where it may

so like in ocarina of time they added these masks for this trading sequence and then in majora’s mask they were like “huh we could do more with this mechanic” and made a whole damn game about them and now suddenly Hyrule just has this entire Mask Culture sitting there which is never quite explained and like

that’s not a reference to anything?? they just did it for the game mechanics?? but what it means is that there’s actually a bunch of worldbuilding in Zelda which is really pretty unique and doesn’t necessarily have a real‐world parallel that you can just run with

@coriander this all said i get very salty at people who portray hylians as christians; there is zero justification for this and “what if indo‐european peoples but the whole christ thing didn’t happen” is WAY more fun

@coriander and really this is just me staying in my lane because i’m not saying that the zelda origin story with hylia ISN’T riffing off of the japanese origin story or that the settler‐colonialist nature of Hylians doesn’t reflect the very real settler‐colonialist approaches and racism towards indigenous people of japan as a nation, and there’s lots somebody could probably do with that, but

look link’s shield originally had a cross on it and i’m way more adept at addressing those same things in a Western context lol

@coriander basically the approach i take is:

japanese‐influenced lore? throw it in the bin. i don’t care that phoeni might reach up your ass and steal your soul orb. that doesn’t have anything to do with anybody

japanese‐influenced aesthetic? 1000% preserve

zelda is supposed to be about germanic white people so i don’t have a problem making it extremely about germanic white people, but the narrative structures and way the storytelling goes are very East Asian and i think it’s wrong to get rid of that

now, due to my personal interests, oftentime they wind up more Chinese than Japanese because i’ve spent more time reading zhiguai than yokai stories but

@coriander so there are two syllabic Hylian scripts in the legend of zelda (because all Hylian scripts are simple subtitution ciphers of either English or Japanese)

ONE of them i can pretty comfortably align with Linear B; it’s old, it’s used in a region with Greek influence, it was previously used for a different language which nobody today understands

the OTHER one i am just kinda throwing my hands up over because Zelda is very indo‐european and indo‐european languages just didn’t do syllabaries much because uhhh

we have words like “strength”

so i’m just like maybe it’s Celtiberian??? i guess?? i don’t have any celtic influence evidenced in Zelda anywhere right now lol but it’s the closest i can come up with

is it a plus or a minus that we live in an age where a zelda fan can go down a rabbit hole and wind up studying the wikipedia page for linear b

sometimes you just don't know what went wrong
and sometimes you don't even know what fixed it
and sometimes you ask yourself, well, “how did i get here?”

zelda fans love writing novelizations of “Shelter From the Rain” and completely missing the blatant trans subtext

« I’m not sure Link being a child is relevant though since Link would have been a child at some point in all timelines. »

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