@witchfynder_finder well that's some really good suspense but also utterly irrelevant to my actions, AI, so thanks
@noelle it's okay i massaged it for a bit and it feels better now
emoji proposal for ate too much chocolate frosted sugar bombs
https://www.unicode.org/L2/L2021/21214-shaking-face-emoji.pdf
@Satsuma i mean i just think there should be either user interface mechanisms or otherwise various techniques for identifying branching paths and allowing people to view them in context
it’s not like adding a rewind or fast‐forward button makes it any less clear what the intent of the game is
i’m even fine locking those techniques until after one has completed their first playthrough but having to restart from the beginning every time or create a save at every single major decision is too much
people should not have to spend 100 hours on your game to be able to have an informed conversation about it
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