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@vaporeon_ someone in a reddit comment said they actually saw this in their company's production code so even if its wrong, its out in the wild somewhere

@vaporeon_ you have already put more thought into that hack than i ever have by writing this comment

c++ 

i am starting to think that c++ value categories are the most challenging concept ever created by man

C++ does not fit into my brain
Just let me program C like Kernighan & Ritchie intended

@vaporeon_ i must be misremembering what i saw. i'm trying to find it but i can't. for now just forget about that one

@vaporeon_ I don't know what this is doing but it looks evil:

const char* seed = "random seed";
RAND_seed(seed, sizeof(seed));

The following snippet which assigns to an rvalue, something you're not supposed to be able to do:

#include <iostream>
class A{};
int main() {
const A a;
std::cout << &(A() = a) << "\n";
}

using the ternary operator to conditionally change what variable is assigned to:

int main() {
int a;
int b;

// do stuff, also assign to a and b

(a < b ? a : b) = 3;
}

The following is actually valid C++ code:

https://www.google.com

Operator overloading lets you do plenty of absurdities. You could, for example, override <= such that it behaves like a "move assignment":

class A {
public:
int num;

A& operator<=(A& other) {
this->num = other.num;
return *this;
}
};

int main() {
A a;
A a2;

a.num = 1000;

a2 <= a; // move a's content to a2
};

There's certainly more but this is plenty of evil shit.

@vaporeon_ :

re: not my actual opinion 

@monorail in all seriousness what is your issue with talking fighting game characters

re: not my actual opinion 

@monorail okay then, they can be silent amalgams of any two-dimensional polygon

not my actual opinion 

@monorail the ideal fighting game has only eight characters who are just amalgams of rectangles that beat the shit out of each other

@coriander @monorail as an up-at-2am-enthusiast they should hire me and let me do it

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