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but that then introduces the question of why nobody in Kanto ever uses a Houndoom

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so now i’m leaning towards Oak limiting the pokédex to 150 for the sake of keeping it a round number, and the actual regional dex for Kanto and Johto looking more like the one in HeartGold and SoulSilver, with the possible addition of newer evolutions like Sylveon and Dudunsparce

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i would believe that the Indigo League kept the number of usable pokémon small for Reasons, except that the same league is in charge of Johto (and was fine with a list exceeding 250 there) and they clearly had no problems including, you know, Zapdos

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either Oak left out some Kanto pokémon to keep the Kanto dex to a round 150, or there are some Kanto pokémon which aren’t considered legitimate for training and battling, or several pokémon were introduced to Kanto over the course of like three years??

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i would lean “no”, evidenced by the fact that nobody in Kanto seems to use them (battles against champions notwithstanding), except that there are some “Johto” pokémon, like Slugma, which are native to Kanto but not in Oak’s original pokédex

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can you battle using Johto pokémon in the Kanto gym challenge

anybody gonna explain to me why alola was experiencing an economic boom in the 00’s?

time for kimty to be exceedingly normal about a video game

to be clear this isn’t the same message repeatedly

it’s new, unique messages every 100 steps because the story checkpoints are spaced that tightly together

every route, every building, every conversation with a story character

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i swear like every 100 steps in pokémon sun you get a new handholdy message about where to go next

“What Does The Pokémon Say?”, a compendium of every line of pokémon dialogue from every main series game

what shape is Meltan? [image in following post]

greatest video game of all time is probably super hexagon, but that’s okay. i still liked some of the others

my hot CW take 

people with good friends and strong communities invest their time and energy into those things instead of worrying about whether they have good “reach” or how a stranger will read their post

"The biases of the creators are encoded as part of the design" is often an axiom of user interface design. This got me thinking; the entire warning-bars-for-CWs thing is *gendered*.

White cis men are often raised with the expectation to be able to say anything, any time, and rarely be challenged by anyone (and mostly other white cis men when they are). There's no expectation of consequences for this behavior.

A lot of femmes, on the other hand, are taught to defer, demure, and not to challenge directly. This is definitely the norm in the US, and to some extent Germany I witnessed while living there for a bit. You know, put it behind physical closed doors, or an superficially innocuous code-word online. There's outright retribution for violating this tenet.

Stepping into the former's shoes, it's no wonder why a key masto developer treats them so snidely. It also explains the headscratching "CWs as censorship" nonsense, and the utter refusal to call the feature what it is:

A subject line.

you can’t just baldfacedly lie about video games anymore

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📟🐱 GlitchCat

A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.