also i think one important quality of legends is that they are not necessarily strictly chronologically ordered
so then i wrote some code (not in the thread on github) like
const sick = (yes, YES) => "ha"
Array.prototype.fill.call(sick)
Array.prototype.map.call(sick, sick).concat(sick())
to demonstrate that javascript really does not care about what you think is good or right
i could not for the life of me understand why any of these people cared about any of this stuff
apparently there is a really long thread on github about how javascript promises should be monads and half the people seemed to be arguing that javascript promises weren’t monads and the other half were arguing that they were a kind of monad they just couldn’t be ergonomically handled like other monads and somewhere buried in this discourse it seemed like the actual complaint had nothing to do with monads at all but of the javascript concept of a “thenable”
games are all about ideals like vengeance, honour, and glory because they don’t want to admit that in truth it’s all economics
« the pollen-carrying keel of the alfalfa flower trips and strikes pollinating bees on the head, which helps transfer the pollen to the foraging bee. Western honey bees, however, do not like being struck in the head repeatedly and learn to defeat this action by drawing nectar from the side of the flower. »
#Ao3TagOfTheDay: a cartoon beaver is punched how do i tag this
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