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“don’t worry; i hate professional writers too”

@aescling returns a new object with the same enumerable, string‐typed keys as obj, but with the values mapped according to the function mapValue

Object.fromEntries(Object.entries(obj).map(([key, value]) => [key, mapValue(value)])) sure is a pattern

the bookstore owner, placing a novel on the shelves: ‘it’s a boy!’

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like it looks like a shitpost but it’s actually very straightforward and clear

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people who don’t understand performativity: :dog_tilting_head: what that mean?

people who do understand performativity: yeah that’s a logical application of butlerian poststructuralism onto literature

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folks in a discord are having a conversation about “grimdark” but what they’re describing feels like it includes southern gothic and i’m not sure i agree with the equating of those terms

thanks to a mastery of language and abstract forms, humans can look at a pizza and say “food”, and look at a boot and say “shoe”. dogs cannot make this distinction

@witchfynder_finder i hear they’ve now replaced it with Universal Time of Crotchetiness

really frustrated by this whole “being in love” thing

@Satsuma my guess is they probably assume you pulled it from some book that they haven’t read

@Satsuma honestly once you specialize enough in academia, coming across words which are not in the dictionary is just normal

you are not obligated to approach all traditional knowledges with suspicion; nor to justify them, where necessary, with hard and easily comprehensible fact

i hereby liberate you

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how to say “you don’t have to narrate your fic from a post‐Enlightenment Western perspective” nicely

@tindall@cybre.space to push back slightly against this, i present the following argument:

• making art about death is one of the most human activities imaginable

• consequently, if video games are to be art, they need to accommodate death

• due to the interactive nature of video games, they lend themselves well to exploring death which is preventable

• all preventable death is violence

in addition to explaining why violence will and needs to persist as one theme (not the only) in video games, i think this argument also explains why violence HAS persisted as a theme. humans make art, including games, about dying. they like to explore their own mortality in safe magic circles where consequences are limited to a game over. the horror genre of course is the exemplary case here, but i don’t think it is the only one.

i think an interesting and necessary question follows: what does it mean to make a game where one can die, but not kill?

hey look french vampires are pretty swell too

anyway nothing rustles my jersey quite like programmers who treat web technologies as needlessly complex because they are more robust than their controlled pocket operating system that nobody else will ever use, and as somebody who spent years listening to people complaining that gender trouble was needlessly obtuse, it sounds the exact same

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📟🐱 GlitchCat

A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.