@aescling pizza is literally a kind of open‐face sandwich
@aescling well yes but most things can properly be considered sandwiches
@aescling is s’more a pizza
@witchfynder_finder i know the difference between offence and defence, that’s important
@witchfynder_finder “it seems like everybody would just focus on making it down the field then instead of kicking goals”
yes now you’re getting it
@witchfynder_finder “so you know how in soccer you have to kick the ball inside the goal?? in american football it’s the same thing, only the goal is up high. if you kick it from far away then it’s worth 3 points.
but there is an easier way, which is if you get a guy to the end of the field, then you get to kick from up close, although that’s only worth 1 point.
HOWEVER you get 6 points just for making it down there”
@witchfynder_finder apparently Metroid Dread is the Official End to the Metroid (species) Saga and will be setting up everything they do in later games in the Metroid series so yeah important not to flub this one guys
@monorail it looks like there's a decoding="sync" html attribute too
but yeah that should work :(
maybe check the network pane in the web inspector? you should be able to check when the images actually get requested/downloaded there
the other solution is to make a sprite sheet (all the images in one file) and to display the image as a background on an element using background-clip to only show the part you want. that's harder to do but you definitely won't get any flickering there, since it's all the same image
@monorail one solution is to download the images via javascript ahead of time (calling .decode() on the image element for example)
there are other ways i'm pretty sure but that's the easiest to explain / implement
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