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me coming to report you for offensive content (the toot was completely innocuous)

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@coriander my superpower in education was that i tested very well.

god made sure i never experienced test anxiety, but at the cost making sure i had anxiety in absolutely everything else

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it is said that speech first developed by primitive humans who would utter simple phrases to each other

re: food 

@lapis they are good, will add more cheese next time

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food 

one of my pão de queiros seems to have undergone mitosis

The got damn cheese balls kept rolling when I tried to put them in the oven :clodsire_angy:

A euphoria so powerful it jolted me out of the too-depressed-to-cook mines

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Currently experiencing the introverted euphoria where a social function I was going to attend was suddenly cancelled :clodsire_head::clodsire_tail:

hey @lapis what was that cheesy bread thing you mentioned to me ages ago

re: Civ 6, wall of text 

I thought the recent knowledge I had accumulated was very simple but xkcd.com/2501/ strikes once again

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Civ 6, wall of text 

I am not a great Civ 6 player, I am not good at abusing faith for culture victories, but I can beat the Deity AI consistently with diplomatic or science victories if the AI is peaceful with me during the first two ages. Here is what I currently know for dealing with Deity difficulty:

  • Befriend your neighbors. The AI is will often dislike you if you leave them alone, causing them to go to war with you, which can ruin a game if this happens early. Therefore, do your best to befriend your neighbors. When you first meet an AI, visit their capital and send them a delegation. Rush the civic tree to unlock open borders and send it to them. Send them gifts of luxury resources and diplomatic favor. If they are friendly with you, immediately send them declarations of friendship.
  • Rush Feudalism. This civic is incredibly overpowered and you should build your entire early game around it. You can unlock it during the second age, at which point you should build at least two builders in every city and then improve tiles and chop woods/rainforest all across your entire empire. For this reason, prioritize culture over science in the early game. I often build a monument with as my first project in every new city I make in the first age, unless Barbarians or an aggressive enemy civ is harassing me.
  • Abuse science storage. If you don't select a technology to research and press Shift + Enter, you can end your turn without researching anything. All the science you research will be "stored" meaning you can spend it later to research technologies in the future--that is, none of your science is "wasted" when you do this. This is incredibly powerful because the cost of districts increases with the amount of technologies you have researched. Therefore, you should research the techs you need to build your first two districts and then anything you need for builders to be useful, and then store science until you have districts built in all of your cities. This technique is so powerful that it is actually banned in most competitive multiplayer Civ 6 lobbies!
  • Build economic districts first. Assuming you are like me and are going for diplomacy/science victories, then the first district in every city should be a commercial hub, or a harbor if you are on a map with a lot of ocean/lakes or you have a coast-heavy starting location. Then immediately purchase a market (lighthouse if you build a harbor) which will give you trade routes. Trade routes are the beating heart of your empire. They will build roads between your cities, making it easier to move units around, and they will provide additional food and production which is essential to growing your city grow efficiently. Traders are so valuable that you should consider spending all of your early-game money on traders.
    • Prioritize growth over production in the early game. Growing your cities allows you to build more districts which is essential to taking full advantage of science storage. The ideal tiles for your citizens to work are "2-2" tiles, which are tiles with two food, and two production. Two food and one production is ok, three food and no production is ok, one food and three production is not so great, and anything else is terrible. Ideally, a city will have three 2-2 tiles to work which will allow you to reach 4 population quickly, which is required for building two districts. This is rarely possible, so you often you need to use builders to improve tiles and add trade routes heading to a city that has Magnus with the promotion that adds +2 food to trade routes.
    • Build a government plaza ASAP. Once you unlock the government plaza you must build it as soon as possible because building it allows a governor promotion, and making a building in it allows for a second governor promotion. These are extraordinarily powerful.
    • Build the Coliseum. The AI tends not to build a Coliseum until quite late, so if you have good pace heading into the second age, its usually a building you can create without a lot competition. The buffs to city food and production yields are so powerful when you have excess amenities that the Coliseum might just be the best wonder in the game.

In the average city, the canonical district build order is commercial hub, then campus, then industrial zone. The exceptions this rule are the government plaza, which is often the second district you build in one of your first two cities, and the entertainment complex, which is often the second district you build in these first two cities so you can build the Coliseum. Whether the third district in those cities is a campus or industrial is up to your judgement. Another exception is the encampment, which you should build somewhat late in the second age/early in the third third so you can create military engineers to create railroads between your cities in the mid game.

i am normal and can be trusted to start a new game of civ at a reasonable hour

really bums me out that fascism is objectively very powerful in Civ 6

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