@The_T @monorail Mario has some combos that kill you off the top of the screen that can start in the 30-50% range depending on character weight
People refer to vertical touch-of-death combos as ladder combos when they require a bunch of hits to execute (I've never seen anyone call the one-two punch of DK's uthrow uair as a "ladder combo")
@monorail who did they play
@coriander i like when kermit mario triple jumped and then sliced tim curry's gun out of his hand
@coriander it was funny as fuck
@coriander did i tell you i watched clue the other day
@coriander muppets treasure island
@coriander it's time.
@cam @coriander right????????????
@cam @coriander https://www.youtube.com/watch?v=_h_pQ1-5iQg
this video was recently uploaded by one of the greatest modern NFL coaches
@coriander @cam i am glad to be one of the two masto users on the planet who can understand this
@cam it is always time for this
@amy @aescling @coriander animatinos
@aescling @amy @coriander its a tough thing because animation with weight tends to accompany movement with lots of inertia which is not what is happening here. The movement is snappy and responsive. So it's a tough thing to satisfy in this case
Plus a lot of the movement here was emergent and not at all designed so you have that on top of it as well
the clodvestigator
i answer to Caleb, Clodsire, Clodboy, Clod, and Bumby. very leftist.
videogame enjoyer. mathematics hobbyist and recovering physicist. recovering software engineer. professional wonk. prophet of The Truth. the walking embodiment of "not diagnosed, but somethings wrong". i like animals that wear cowboy hats.
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"oh you're one of those weird movie likers" ~Ti
30+
he/him
sgraMrt