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@aescling @amy :blobmeow_cowboy::blobmeow_cowboy::blobmeow_cowboy::blobmeow_cowboy::blobmeow_cowboy:

@monorail a lot of Violet's performances in particular cracked me up her actress was the having the time of her life

@monorail actually i loved the voice acting because i felt like i could hear the voice actors smiling stupidly through their performance

@monorail come to think of it i have no clue how this didn't drive me crazy in neon white

@monorail something about bad 4kids dubs scarred so me bad as a kid i really struggle to watch anime dubs now

@monorail I thought the show was good but I have a real hangup with "anime dub voice acting" which the show absolutely has

@coriander --then why doesn't the triple thrill pack that i bought on steam for less than $3 run on windows 11?

@monorail ...then why haven't they made a roller coaster tycoon 4?

re: Neon White opinions 

somehow didn't talk about the soundtrack which is absolute heat

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@coriander I thought this was a drawing until I noticed the wall textures in the corners

Neon White opinions 

Gameplay

  • Lived up to the hype, it actually is that good
  • Had a very smooth difficulty curve, the game teaches the player brilliantly. its incredible how tractable and readable the final levels are
  • Levels are really designed as puzzles, at least from the lens of Mark Brown's concept of "The Catch" (youtube.com/watch?v=zsjC6fa_YB). In this case, the extremely readable and clear level design demonstrates a straightforward path through the level, and "the catch" is that the gold/ace medal demands a time that can't be achieved with that path
  • Getting ace medals is more about finding one or two good shortcuts than technical execution, i wouldn't have minded if the game asked a little more out of me for ace medals
  • the secret "red medals" are a very nice feature though and the few I've gotten were really tough, i like that a lot (see attached video)
  • searching for hidden items in the later levels starting getting tedious once the levels became large and played with verticality
  • other than the last point this is right up there with base game celeste for some of the most "perfect" level design i have ever seen. but i am psychopath and still wished it was harder

Narrative

  • the game is a pastiche of early 2000's anime slop, beach episode and all
  • VERY horny
  • while the premise is compelling, the Bullshit Anime Dialogue takes away from the tension that the premise could have had (is this intentional? there is a surprising amount of talent in the writing room (one of the writers wrote We Know the Devil???????, the other writer is a writer director and storyboarder with credits on Fiona & Cake, Infinity Train, and Ok KO)
  • despite the amount of lore the worldbuilding is completely nonsensical (is this intentional?)
  • i did enjoy Red and White's flirty dialogue in the second half of the game, they have good chemistry
  • the second half of the game is about the need for forgiveness, not because the offending party deserves it, but because forgiveness can be freeing for the forgiver
  • i didn't hate the story but i didn't like it either. won't surprise if in the next few years we start getting "The Story of Neon White is GOOD actually" video essays
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