ttrpg posting
on the other hand, multiple of them did say at the start of the campaign that they wanted things to be more difficult than in the previous campaign we played together
re: kudos
@Lady playing pokémon
re: poképosting
@aescling as Dragonite, she would have gone down to quite probably one Rock Slide or one Thunder Fang from Aerodactyl (i mean, i guess maybe not quite what with the extra levels and stats, but the vulns wouldn't have been fun)
re: poképosting
@aescling it takes a long time and would have been worse against lance as Dragonite.
Dragonair's role in my team was mostly mean to be to Waterfall Aerodactyl and Charizard so that Lapras could bring Choice Scarf to make sure she outsped the Dragonites. i ended up losing her on Aerodactyl due to some messy switching but luckily i hit a first thunder to finish it off (unfortunately i had to let nidoqueen get KOed to get off of Thunder), and Charizard didn't come out until I had polished off the dragonites so i could just swap out/in to use surf.
a parenthetical from Sara Ahmed
(from https://feministkilljoys.com/2015/06/25/against-students/ , where she is using it to contextualize the inadequacy of safe spaces and trigger warnings as "technique[s] for dealing with the consequences of histories that are not over").
poképosting
yeah okay, elite four team will be:
which mons will be responsible for which elite four members/mons and whether i need to teach anybody any new moves to be determined at an earlier hour of a different day.
poképosting
plus side: i don’t have to wait until level 55 to have dratini learn water HMs.
poképosting
was going to have dragonite eventually be my flyer. but i think i’m maybe morally obligated to not leave ho-oh in the box after bringing them back. so maybe dratini can be my secondary water HMer instead of vaporeon? (lapras has surf but needs her other moveslots for other things)
responses
@gaditb also Surf kind of drags down the other Water-related HMs for me because (except for Waterfall for physical attackers after Gen 3) it's generally a better battle move than them, and having to fit one or two extra water HMs can make things a bit awkward and necessitate splitting the Water HMs across multiple mons.
responses
@gaditb v reasonable. for me it’s just a confluence of: it’s nice to go new places, i’d still use it often even if it were only usable in battle, and i usually don’t have to contort my teams to fit it in. if they made the level ranges on wild pokémon a little tighter i’d have absolutely zero complaints about it
@gaditb well, strictly speaking, my preference is based on the combination of field effect, battle effect, and pokémon that learn it
@gaditb my choice is based on the combination and i'm not going to make two more polls :)
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