not that lots of extremely ubiquitous social phenomena aren't very bad. just, like, if it's bad it's not because it's phrased in the terminology of fandom.
food
@Lady my main problem is with the texture so that might be better
@Lady my betrothed's dog ferné
there is more that i could have said and strongly believe about what Wisher Theurgist Fatalist is about, but that would be reaching too far into what is properly a question for you and the people around you to decide, perhaps with a Harmony roll. If you do give it a try absolutely do hit me up with your thoughts and I’ll share my own more personal thoughts and experiences with it.
#DecRecs if you're at all into weird roleplaying games, I highly recommend Jenna Moran's Wisher, Theurgist, Fatalist & Weaver of their Fates. Some have described it as a self-aware joke about her games' reputation for esotericism. There's perhaps an element of truth to this: it is certainly true the game is named WTF&WTF, and I don’t know if there’s another designer out there who could write a game at all WTF not as a joke.
But, in addition to being a great read qua surrealist art project (or qua phenomenological analysis of role playing, for that matter), there’s actually I think a very approachable and interesting game in there. For that part, you mostly only need to read the beginning and end of each role’s book. As a games system, WTF is concerned primarily with how to resolve disagreements between players: especially about the setting, the rules, and how to play WTF, although it considers also such questions as “what if we disagree about who is playing” or “what if we disagree about whether I can [invoke the rules for resolving disputes about how to play WTF]?” (https://geostatonary.tumblr.com/post/162541011403 is a direct quote from the rules). It is an intrinsically incomplete rules system; this is true of every game, but WTF foregrounds and emphasizes and beautifully handles this fundamental tension of roleplaying games. It also does so in an easy to pick up and engaging to use way.
As a game WTF cares about what is, about what might be, about what we desire, and, above all, about who we can trust to know what it, to recognize what might be, and to wish for what should be. It cares about the moral implications of your journey as much as about the events therein. It is a game about finding the Jewel of All Desiring and remake the illusion of reality into something genuinely true, into something that has always been true, and, maybe, something that should be true.
http://hitherby-dragons.wikidot.com/a-small-gift-to-my-readers for downloading WTF&WTF.
@Lady there is a very silly translation of it to fiction wherein the goal of literary fiction specifically is interpreted as to entertain through prose style.
@Lady oh yeah i mean i think originally the one i read was a blog/newsletter with the same posts by both media and is now a bloomberg column/newsletter with the same posts by media. i just do the newsletter because temporary browser containers stopped working for bypassing the paywall for a bit.
which probably a somewhat atypical kind of newsletter (not counting ones on substack but they're on substack so fuck 'em), i'm just teasing a bit :3
@Lady it's a humorous and low-effort/-attention way to pass time, and the author writes well.
@Lady moo
i'm amused that by far the best received rec i've posted so far has been the Chicago Assyrian Dictionary. i thought that one was relatively idiosyncratic. who knew fandom would be so interested in ancient mesopotamian vocabulary...
tonight for #DecRecs I will recommend the freely-available Press Start tutorial scenario for Fabula Ultima.
Fabula Ultima is an Italian #TTRPG inspired by JRPGs (as the name may suggest); it's based on the core rules of Ryuutama with the addition of a neat turn-based JRPG-style combat system, plus a variety of neat little bits.
Press Start is an excellent introduction to the system and the vibe of Fabula Ultima. Unlike a lot of starter scenarios, it makes a considered effort to introduce the rules of the game piece-by-piece. The characters (pregenerated PCs, villains, and other NPCs alike) are interesting and the fights and other scenes were quite fun when I played it.
It's also pretty suitable to just picking it up and playing it right off. The friend who ran it when we played had I think not looked at it at all before we started and it still went great. Give it a try if you'd like!
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