#DecRecs if you're at all into weird roleplaying games, I highly recommend Jenna Moran's Wisher, Theurgist, Fatalist & Weaver of their Fates. Some have described it as a self-aware joke about her games' reputation for esotericism. There's perhaps an element of truth to this: it is certainly true the game is named WTF&WTF, and I don’t know if there’s another designer out there who could write a game at all WTF not as a joke.
But, in addition to being a great read qua surrealist art project (or qua phenomenological analysis of role playing, for that matter), there’s actually I think a very approachable and interesting game in there. For that part, you mostly only need to read the beginning and end of each role’s book. As a games system, WTF is concerned primarily with how to resolve disagreements between players: especially about the setting, the rules, and how to play WTF, although it considers also such questions as “what if we disagree about who is playing” or “what if we disagree about whether I can [invoke the rules for resolving disputes about how to play WTF]?” (https://geostatonary.tumblr.com/post/162541011403 is a direct quote from the rules). It is an intrinsically incomplete rules system; this is true of every game, but WTF foregrounds and emphasizes and beautifully handles this fundamental tension of roleplaying games. It also does so in an easy to pick up and engaging to use way.
As a game WTF cares about what is, about what might be, about what we desire, and, above all, about who we can trust to know what it, to recognize what might be, and to wish for what should be. It cares about the moral implications of your journey as much as about the events therein. It is a game about finding the Jewel of All Desiring and remake the illusion of reality into something genuinely true, into something that has always been true, and, maybe, something that should be true.
http://hitherby-dragons.wikidot.com/a-small-gift-to-my-readers for downloading WTF&WTF.