baldur's gate 3 

i think a lot about the cutscenes in this game and how uncanny the procedural animations look. it's something you just have to get over quickly if you're going to invest in the narrative.

which is a shame because the technology here is impressive and clearly took enormous work to make functional (any character you can make in the character creator works in any cutscene with any armor or clothing! there are cutscenes where the characters models flex their eye muscles to get smiling eyes!!!!)

i wonder if it was really worth it though. it's hard not to compare bg3 to disco elysium (which is more or less this generation's planescape torment). disco elysium sticks to the isometric perspective completely and doesn't really have cutscenes. and it's not distracting, there is much less uncanniness, and it will age spectacularly.

i can't help but feel that it would have been a better use of resources if most dialogue occurred in dialogue trees (keep the voice acting though!!!!!) and then particularly important moments have hand-animated cutscenes

baldur's gate 3 

@wallhackio A lot of those cutscenes were mocapped actually

re: baldur's gate 3 

@wallhackio It's like a big thing that every VA also mocapped their characters, yeah

re: baldur's gate 3 

@coriander @wallhackio he was purrobably mistakenly remembering the witcher 3, which very famously did procgen cutscenes (as a starting point (they still adjusted the results by hand later))

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