@wallhackio show your work
@coriander unordered:
@aescling @coriander raimi Spider Man?
@wallhackio @coriander is there another movie by that exact name? (yes the raimi one)
@wallhackio @coriander oh Logan might have been a good choice
@wallhackio @coriander but i just like Spidey
@wallhackio @coriander oh… spider-verse was not on my list…
@aescling @wallhackio @coriander that is because spiderverse was mid
@Lady @wallhackio @coriander did you see across the spider-verse
@aescling @wallhackio @coriander my understanding was that nobody has seen across the spiderverse since the second half of it isn’t even thru production yet
@Lady @aescling @coriander spiderverse 2 was outstanding
@wallhackio @aescling @coriander does it have a long, lingering shot on the scenery
@Lady @aescling @coriander yeah it actually does take its time and slow down in the early half of the film which is all I ever wanted
@wallhackio @aescling @coriander no but i mean literally
@Lady @aescling @coriander https://youtu.be/3EhI1HgzxPo?is=1BVYiudAU_M3fRR6
what do you think
@wallhackio @aescling @coriander how do you do this shot and have absolutely nothing in motion. no helicopters, no planes, a big fuckoff bridge with no cars. zero birds, not a cloud in the sky. no cool sun effect, just generic haze with render fog. prerendered video game background level of bullshit. could have just been a painting AND IT WOULD HAVE BEEN BETTER IF IT WERE
@wallhackio @aescling @coriander they are trying to show off with visual spectacle here but it is all camerawork. they created one (1) 3D model and didn’t even bother to animate it, and then did some camerawork in it to “show it off”. please compare to this sequence, which actually put time and energy into its setting and knows how to create a real sense of space instead of just being like “yeah we hired some guys who know how to use Blender”
@wallhackio @aescling @coriander i think if the only way you can make a skyline visually interesting is by making it look like you left your 3D glasses at home you need to rethink your approach to your artform