@Lady Diorama maker disguised as a life sim
@coriander see the thing is i really enjoyed Happy Home Designer for the 3DS, i just think it was a mistake to try to combine them into the same game
@coriander same issue as with pokémon and zelda imo; 2020s are all about maximizing “player agency” at the expense of actually good game design
@coriander sandbox games definitely opened some questions about how much structure games really need and whether the restrictions placed on players were really necessary, and i get that right now we are in a period of experimentation where they’re figuring out what happens if they just let players do whatever they want
but i hope they learn some lessons from it and realize that yeah actually game design has its place and not every idea they’ve tried recently has been a good one, even when press and initial impressions are awestruck “wow i can do so much now!”
@Lady Yeah it's like the classic thing about limitations breeding creativity
Sure you CAN do so much but WILL you? Or would you rather have narrowly-defined systems governing your play?
@coriander but this depends on publishers valuing games as art, and it’s a bit dicey given that games that let the player just do whatever are bigger hits with both casual gamers and streamers—and honestly there’s a place for that: game spaces as stages for players to enact their own stories for themselves or for viewers on a stream—but it’s very much in tension with games as intentionally crafted experiences and i don’t want it to be all that games become
@Lady @coriander i've been meaning to play the original deus ex sometime but i know enough about it to note that even as a very sandbox oriented game, it is extremely structured; the game is literally sectioned off into individual levels purrogressed through linearly, something current nintendo sandbox design would never do
@coriander @Lady i have not
@Lady God yeah you nailed it