@wallhackio The JavaScript Planet, a dystopian world where JavaScript is the only programming language ever invented
@vaporeon_ I love JavaScript, so delete this please
@vaporeon_ I love JavaScript, so delete this
please
@wallhackio How do I deallocate memory / destroy an object in JavaScript? So that I can delete this
?
@vaporeon_ npm install memory-management
@wallhackio Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
And in standard JavaScript? No NPM?
@vaporeon_ it was a joke lmao
@wallhackio But can you do any memory management in JavaScript?
@aescling @vaporeon_ this will NOT do what it's being promised to do, this is a joke
@wallhackio @aescling What will it do?
@vaporeon_ @aescling it will create an object with a single property named _this
that has the value of whatever this
was where the arrow function was declared
and then it will delete that property from the object
@wallhackio @aescling So creating the object initializes _this
with a copy of the value of this
, and only that copy gets deleted?
@vaporeon_ @aescling yessir
@wallhackio @vaporeon_ not a copy but a refurence
@wallhackio @vaporeon_ what gets deleted is the refurence
@aescling @wallhackio Is a reference the JavaScript version of a pointer?
@vaporeon_ @wallhackio yeah basically
@aescling @vaporeon_ did you know C++ has both pointers and references :D
@wallhackio @aescling I did! I have a lot of trouble with the concept of references that are not pointers, but as far as I understood, it's just telling the compiler a different name for the same variable? Sort of like EQUIVALENCE
in FORTRAN?
@vaporeon_ @aescling they do function as aliases to an existing object but they still pass by value when given to functions, so they can be used in any situation where a pointer can be used because C++ likes giving you multiple ways to solve every problem
@wallhackio @aescling Is there a meaningful performance difference? I could imagine that maybe the compiler could optimize more when using a reference, because pointers can point anywhere in the memory and references can't?
@vaporeon_ @aescling there's no optimization in using a reference over a pointer, it's a style thing
@wallhackio @aescling Really? I've been told that pointers are somewhat of a trouble for modern optimizing compilers because the user can always do some pointer arithmetics with them and there's no guarantee that they point at a valid value and that prevents some optimizations (I don't remember which ones)...
So references don't help with that?
@vaporeon_ @aescling oh you might be right actually.
@wallhackio @vaporeon_ yeah you don’t have pointer arithmetic at all in js. basically all implementations are using pointers under the hood and just not allowing the purrogrammer to manipulate the address they point to
@aescling @wallhackio I was asking about C++ 😅
Because Clodsire brought up that C++ has both pointers and references
@vaporeon_ @wallhackio oh lol
const o = { k: 1 };
function changeObj(o) {
o.k = 2
};
changeObj(o);
console.log(o); // { k: 2 }
@aescling @wallhackio LOL, is that because the pointer is a constant, but the contents of the object are not? In C terms, what happens here is this, right?
changeObj(struct object *o) {
o->k = 2;
}
main() {
const struct object *o = new_object(1);
changeObj(o);
printf("k: %d\n", o->k);
}
@vaporeon_ @aescling yes. in C everything is passed by value between functions, so technically the pointer is copied from main
to changeObj
but pointers are just numbers so the literal address in memory that pointer refers to doesn't change
@aescling @wallhackio There are two types of languages: those that have explicit pointers and those that hide the concept of a pointer from the user and therefore become very confusing
@aescling @wallhackio Or maybe my mental model of JavaScript etc. is just insufficient and I just need to read the correct documentation about it?
But honestly? In C, this is completely obvious, and in the JavaScript example, it is not unless you already have a mental model from C...
@vaporeon_ @wallhackio if you purrogram enough with pass-by-refurence languages you just get used to it
@vaporeon_ @aescling C++ actually implicitly converts objects to references if the function is declared to take reference arguments
#include <iostream>
class T {};
void use_T(T& t) { std::cout << "I used a T!\n"; }
int main() {
T t;
use_T(t);
}
@vaporeon_ @aescling this is why they were introduced into the language actually
@vaporeon_ @aescling so that operator overloading would Work
@wallhackio @aescling Why does operator overloading need references?
@vaporeon_ @aescling using operators in C++ is sugar for a function call, where whatever is given to the operands is provided to the function that represents the operation
of course Bjarne could have decided that pointers of these operands would be provided to the function representing the operations, but that would be too simple. so instead, he added references, and also ruined the language forever
@wallhackio @aescling I'm surprised that you don't like references
@vaporeon_ @aescling I don't like that they don't add anything new, and simply give you a second way to do something the language could already do
I think it is very Bad for languages to do that sort of thing
@wallhackio @aescling Programming opinion: <iostream>
is an abomination and should never have been created
javascript wonkery
@wallhackio @vaporeon_ fur the record, the following alternative implementation is subtly but meaningfully diffurent:
const deleteThis = function() {
const temp = { _this: this };
delete temp._this;
};
arrow functions and functions defined with the function
keyword have intentionally diffurent rules about resolving this
@aescling @vaporeon_
this
is a joke