I think a lot about the youtube video with hundreds of thousands of views that critiqued YandereDev's source code when it was leaked. Infamously, the game logic was entirely contained in a single file that was thousands of lines of nested if-else statements.

The video was a 20 minute video saying that the biggest problem with the file was that it should have used switch statements instead of if-else statements

@wallhackio honestly of all things to criticize the dev fur, him being an amateur who doesn’t know good software engineering purractices yet writing a codebase fur the game anyway is actually cool imo. he should not be shamed fur that aspect of his work

@aescling people have decompiled Undertale recently and it has been discovered that it was equally poor in its software engineering practices

it is possible to make incredible art with shitass code

Stupid question 

@wallhackio @aescling How would it be possible to discover something like that from a decompile? I've tried to decompile binaries (in Ghidra) before, it gives me hard-to-follow C/assembly code because all the names and semantic information were lost during compilation and also the compiler can optimize what it wants...

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re: Stupid question 

@vaporeon_ @aescling Now that you mention it I have no idea how the decompilation was done

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