i got upset at a homebrew class for overcharging the player

a whole ki point? just to make a weapon return to your hand? eldritch knights get to shell out a single bonus action and you're spending a whole ki point??

i'd say a theown weapon centred monk should get to throw a weapon in such a way that it just returns on anything but a nat 1, and for a ki point, i'd be letting you roll another attack on the return journey

like that's just a thrown weapon version of flurry of blows. at that point you're hurling some whirring pointy thing that bounces off shields and chandeliers and shit and you just catch it beautifully

i tire of classes and stuff sometimes. like i feel like each class could be broken into some parts that are more interesting to mix and match. like fighters, warlocks, rangers, rogues, are all picking up bundles of different stuff but in each bundle there's like, "i'm good with little swords and big bows" or like, "i'm good with a sword in one hand and nothing in the other."

i feel magic should also be a little less like downloading apps and a little more like having specific ways to manipulate reality. i guess i'm in the mood to waste some time half-designing my own system again

multiclassing is so cool and it remains this thing that's like, stapled on with some caveats. the game assumes you'll be a wizard til level 20 and if you pick up a level in another class it's like, ok go down this alley and look up the filthy spellcaster table

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@pan i like the way pathfinder 2e did it.

There's an "archetype" collection of feats corresponding to each class, and you can take the first one ("Rogue Dedication" for example) in place of one of your class feats and it gives you some of the basic features of the class. And then later you can use your class feats to take other feats from the archetype to get other class features from that class or to get class feats from that class (at a later level than the class itself could get them).

@alyssa yeah i like that too. i sort of want to do that but more, so that everything is archetypes. that's kind of where my brain is going here. like everything is just a progression of feats that require and lead into eachother, and that's where all the class features come from, and you don't have a 'main class'. like that

@alyssa maybe there's also stuff tied to your overall level as well, like, you get different kinds of feats parcelled out per level as per pathfinder 2e, and within that is included some kind of capstone abilities similar to d&d 5e's level 20 class features (that you lock yourself out of if you multiclass). that way there can be stuff exclusive to "i took all the fighter stuff" as in 5e, but also exclusive abilities for "i'm 50% swordgirl 50% wizard" etc

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