i tire of classes and stuff sometimes. like i feel like each class could be broken into some parts that are more interesting to mix and match. like fighters, warlocks, rangers, rogues, are all picking up bundles of different stuff but in each bundle there's like, "i'm good with little swords and big bows" or like, "i'm good with a sword in one hand and nothing in the other."
@pan i like the way pathfinder 2e did it.
There's an "archetype" collection of feats corresponding to each class, and you can take the first one ("Rogue Dedication" for example) in place of one of your class feats and it gives you some of the basic features of the class. And then later you can use your class feats to take other feats from the archetype to get other class features from that class or to get class feats from that class (at a later level than the class itself could get them).
@alyssa maybe there's also stuff tied to your overall level as well, like, you get different kinds of feats parcelled out per level as per pathfinder 2e, and within that is included some kind of capstone abilities similar to d&d 5e's level 20 class features (that you lock yourself out of if you multiclass). that way there can be stuff exclusive to "i took all the fighter stuff" as in 5e, but also exclusive abilities for "i'm 50% swordgirl 50% wizard" etc
@alyssa yeah i like that too. i sort of want to do that but more, so that everything is archetypes. that's kind of where my brain is going here. like everything is just a progression of feats that require and lead into eachother, and that's where all the class features come from, and you don't have a 'main class'. like that