@aescling @packbat the whole genre relies on a fundamentally colonial-imperialist conceit that there are certain nations exploring, expanding, and exploiting a mostly untamed wilderness (almost like those are the first 3 X's), with indigenous folks either abstracted away to goodie huts and early-game combat challenges (to divert resources from building up your economic engine and give a bit of variety in gameplay) or forced to fit the same model
i don't think know how much it's possible to reckon with the implications of the game mechanics without completely deconstructing the whole genre