it is really disconcerting how trivial the civilization series makes things kind ideology or literal nuclear weapons feel in game. like you might just casually adopt a fascist government if you’re pursuing a midgame war-based strategy because that would just be Optimal for that strat

@aescling it's ... it's definitely a choice, that they made, there

probably by thinking about zero of the implications

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@packbat they’ve made the game over six times at this point, there’s no way they haven’t ever thought of the implications, they just obviously don’t really care

@aescling yeah

yeah, at this point, it's probably transitioned from "never thought about it" to "annoyed at the idea of thinking about it and refusing out of principle", which /is/ worse

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@aescling @packbat the whole genre relies on a fundamentally colonial-imperialist conceit that there are certain nations exploring, expanding, and exploiting a mostly untamed wilderness (almost like those are the first 3 X's), with indigenous folks either abstracted away to goodie huts and early-game combat challenges (to divert resources from building up your economic engine and give a bit of variety in gameplay) or forced to fit the same model

i don't think know how much it's possible to reckon with the implications of the game mechanics without completely deconstructing the whole genre

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