@Lady fun is an experience
@KitRedgrave the question is really one of agency; if games are a tool then the agency is on the tool-user, whereas if games are a preconfigured set of experiences then the agency is on the people who created that set
this has implications for how we talk about like, sexism in games; like if you do a sexist thing is it your fault for doing it or the gamedev's fault for programming it in? these approaches give different answers
@Lady @KitRedgrave like most questions you could ask about a whole medium, categorical answers don't really make sense; Half-Life 2 is a thing to experience, Garry's Mod is a tool for having fun, and most games have elements of either