a game is

@Lady to put my point less obtusely, it reads like fun is a subclass of experience, so even in the vacuous case it's an experience... though maybe it's more a tool for experiencing things in general, which splits the difference

Follow

@KitRedgrave the question is really one of agency; if games are a tool then the agency is on the tool-user, whereas if games are a preconfigured set of experiences then the agency is on the people who created that set

this has implications for how we talk about like, sexism in games; like if you do a sexist thing is it your fault for doing it or the gamedev's fault for programming it in? these approaches give different answers

@Lady @KitRedgrave like most questions you could ask about a whole medium, categorical answers don't really make sense; Half-Life 2 is a thing to experience, Garry's Mod is a tool for having fun, and most games have elements of either

Sign in to participate in the conversation
📟🐱 GlitchCat

A small, community‐oriented Mastodon‐compatible Fediverse (GlitchSoc) instance managed as a joint venture between the cat and KIBI families.