What's really wild to me is seeing people talk about how much they enjoy bosses in platformers

Like, people say good things about the bosses in something like DKC Tropical Freeze and I genuinely just do not understand the viewpoint that bosses in a game like that can be anything other than an annoyance

Just a fundamental difference of viewpoint that I don't think can be reconciled

And, like, that's okay, people dont' have to have the same opinions as me (even if mine are the best opinions), I'm not here to say they're wrong and fucked up and evil, it just is very fascinating to me

In combat-focused games, Souls games, shit like that, I can enjoy a boss now and then, even if I do vastly prefer the exploration and general enemy-fighting in those games

But a Mario game or a DK game or something like that? Where the entire point is to just run around and do fun jumps? I fucking HATE bosses in those type games, I think they're always bad

I don't think I've ever enjoyed a boss in a Metroid game, but I can at least tolerate those

It's just the idea of Enjoying Boss Fights is really alien to me in general, they've always felt like roadblocks to me

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@coriander Hat in Time's bossfights were about projectile avoidance like a shoot-em-up (ESPECIALLY in the game's challenge mode) and they were some of the game's highlights for me

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