@aschmitz fish rotate once a month. special events and holidays obviously aren’t happening every day. and my experience with new horizons was that those two things weren’t enough to keep me playing; there needed to be reasons for me to log in the rest of the time, when nothing much was happening
i never played the original Animal Crossing, but i played a lot of Wild World for the DS. in that game, the reasons you logged in were:
• to check the rotating stock in the various stores
• to check for special visitors (Saharah, Redd, etc)
• to complete the daily allotment of tasks for villagers in an attempt to get some of their rarer furniture
• to accumulate Bells to afford the prices of everything else
my complaint with New Horizons is that the crafting mechanic severely diminished the value of all of these things. for furniture you can craft, you don’t have to wait for it to be in stock, you aren’t gifted it, and you don’t need to save up bells. it’s just a matter of resource management, which can be grinded around with island tours.
so you get most of the things you want relatively easily. yes, more things will come next season! but it’s easy to lose momentum and run out of things to do getting to that point. i don’t want a game that i only turn on on holidays or play for a week at season changes; that’s not what animal crossing is about, to me
@Lady Yeah, that's fair. To be honest it sort of tracks with my experience of the original, where there were definitely things to do, but there wasn't really enough of a story or progression for me to stay engaged. (It's possible that if I read more about it online now, I would find that there were things I could work towards or whatever, but I'm not sure how people were supposed to identify that organically.)