There was a learning curve playing the Tomb Raider remaster where I had to come to grips with the different ways you can jump, the fact you have to hold a button to grab a ledge in the air, things like that, but now that I'm used to it (mostly), I have to say
I think I like this system better than having everything be automatic
At least this way if I don't grab a ledge I know why
I was figuring out a puzzle and I looked at a potential solution and said "They wouldn't make me do that"
Then I thought for a second and said "Yes they absolutely would, it was the 90s"
Turns out I was right
It's not good or bad that they made the solution to the puzzle be whatever weird annoying time-consuming thing it was, it's just different and I think it's interesting that I cottoned on to what they wanted but almost passed on it because of how games today are made
Honestly a lot of the 90s jank and slight player hostility really adds to the atmosphere
You are dropped on a ruin
You don't know what the goal is, so you just wander around
You flip a switch, but you have no idea what it did
Eventually you figure out the big puzzle of the level and how all the parts fit together
It's really satisfying because you figured literally ALL of it out
Some of that was intentional I'm sure but I also think some of that is just games in the 90s were like that and the industry has sanded a lot of those edges away
@coriander this is why Crystal is the best pokémon game