Me: thinks about trying amateur tabletop game design
Also Me: barely plays tabletop games, knows fuck-all about how they're designed
@coriander the designer of balatro played 0 roguelikes in preparation for making the game, saying they wanted to learn all of the design principles of the genre the hard way
@wallhackio Well, see, Balatro isn't a roguelike, so
@coriander then make a Not Tabletop Game
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