Something I think is that there need to be more metroidvanias that are hard because of the platforming and exploration rather than because of the combat

How would that be done? I don't know, I'm not a game designer, I just think it's something someone should try

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@coriander i wouldn't say celeste chapter 5 is a metroidvania but it is highly inspired by metroidvanias and establishes a precedent game designers could work off of

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