the difference between being bad at ultrakill and being good at ultrakill is whether the hell is putting v1 in situations, or if v1 manages to put the forces of hell into a situation

@wallhackio i think so. it's less directly focused on speedrunning but has i would say even more expressive movement once you've spent time with it. the entire universe operates on rule of cool and the weapons you obtain open up a lot of options for you

@wallhackio you liked rocket jumping? try standing on your own rocket and riding it around

@wallhackio and while it's not a speedrun focused game, speedrunning is certainly an intended part of the design

your time is tracked through each level and you are ranked on it, alongside number of kills and amount of style

if you get S rank in time, skills, and style, you get a P rank in the level overall, and going for P ranks is one of the big things there is to do in the campaign once you get better

@wallhackio plus there are leaderboards for each level showing you friends' times, in both p-rank and any rank categories

i should have opened with this. this is the only thing you have to know about ultrakill 

@wallhackio you can punch your own shotgun pellets to make them go faster.

you can shoot your shotgun, and while the pellets are still inside your melee range, punch them to speed them up and make them explode when they land.

this was discovered in playtesting (it was originally a bug that resulted from the ability to parry enemy projectiles) and rather than fix it, they made the game directly reward you for doing it.

this is the kind of game ultrakill is

re: i should have opened with this. this is the only thing you have to know about ultrakill 

@monorail sounds like i am going to buy ultrakill rip my steam library

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