@vaporeon_ honestly it's one of the better mario games imo
@vaporeon_ like there aren't many bad mario games but this stands high in the rankings for me
@holly @vaporeon_ List of bad Mario games
@The_T @holly @vaporeon_ I don't think Sunshine is a bad game. It is deeply flawed but there are enough good things to justify giving it a try
@wallhackio @holly @vaporeon_ have you (or Holly) 100%ed it
@The_T @holly @vaporeon_ hell no
@wallhackio @holly @vaporeon_ crosses arms
@The_T @holly @vaporeon_ I don't think a game is bad overall because the optional content sucks
@wallhackio @holly @vaporeon_ Mario games were built to be 100%ed.
@The_T @holly @vaporeon_ I strongly disagree with this. Mario games offer a range of content so they can meet players where they are at.
There is content for heavily-invested players who want to see everything there is to offer (star coins/yoshi coins/blue coins/etc) and then there is a base game designed to appeal to a wide range of skill levels. And 64 and Sunshine have sandbox-y elements with the expressive controls and open-ended level design that will appeal to players who like creativity/expressivity. Neither of these is a "more legitimate" portion of the game
@The_T @holly @vaporeon_ I would retort by challenging why we need to judge a game as a whole. It is perfectly valid to judge a subset of a game as long as you make it clear you are doing that
@The_T @holly @vaporeon_ @The_T @holly @vaporeon_
Minecraft has a speedrunning community, the base survival experience, hardcore mode, and huge subsets of fandoms specifically for some of the popular mods. Are we to say one can't judge Minecraft unless you engage with every single one of these systems?
Super Smash Bros Ultimate is one of my favorite games ever and I have never played classic mode once. Does this delegitimize my experience with the game?
What counts as 100%ing a game anyway? For Super Mario World is that just getting all of the exits? Or do we include getting every dragon coin too?
How do judge developer intentions of what counts are beating the whole of a game if the game was specifically designed to encourage creativity and experimentation? If you skip an entire quest in Tears of the Kingdom using some fuckass machine you built, are you skipping the game the developers built or are you engaging with it as intended?
@wallhackio @The_T @vaporeon_ yeah i mean like... most people don't want or care to 100% games so an approach to assessment based solely on 100%ing is kind of narrow