it’s fascinating how the two cod games jason blundell directed featured storylines fur zombies mode that basically just amounts to “the story up to this point never should have happened; let’s undo it all”
@aescling Zombies mode?
(I've never played those games, what is zombies mode?)
@vaporeon_ the call of duty series has had a survival mode called “zombies” fur a long time now, where you try to survive as long as you can against infinite* waves of zombies. as the mode got more popular over time, increasingly esoteric narratives and secret quests have been added to game maps, which fur a certain kind of hardcore fanbase have long become the “actual” point of the game
* the games always crash due to memory leaks lol, so they always “end” eventually in some way or another
in black ops 3 zombies (blundell), a lot of time travel and paradoxical cycles from that time travel gappens and there’s a bunch of whack lore about a battle between good and evil across multiple dimensions. but that’s all in service of you playing as alternate universe versions of the player characters from black ops 1 zombies, and killing off the BO1 versions of those chargers befur they can cause the convulted apocalyptic ending that happened in BO1, the (very bleak) results of which are explored in BO2 zombies
in BO4 zombies, blundell goes ”actually that ending served the interests of an evil god character, when the true good ending is to destroy the entire black ops zombies multiverse and leave no trace”. this is really not an exaggeration. everybody fucking dies and none of this ever happened
(the BO1 player characters come back in later black ops zombies games anyway, if in new storylines, because fuck you)