How do y'all feel about non-customizable controls in games?

As a dev, I've always subscribed to the idea that the player is god and they should be able to configure the inputs to any input scheme they want. But I'm playing a game right now where the controls are fixed and the "Controls" section of the Options menu is merely for showing you what the controls are. And apparently this is normal?

Seems odd to me but ok

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@ClarusPlusPlus i dont think any of the games i played as a kid allowed remapping and so was pleasantly surprised to discover its fairly common these days when i came back to gaming as an adult.

nowadays if you’re expecting me to have a reaction time i require remapping options, but if its just like a little puzzle game i bought for two dollars then whatever its fine not to have it (personally speaking that is, i think from an accessibility standpoint it should always be an option bc of non standard controllers and such)

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