So last week I started playing Pokémon Sleep.
There is a problem. (I mean, in addition to "the app crashes reliably the first time I try to start research after waking up, and I have to look at the sleep stats again")
The problem is, it makes me want to play a "normal" Pokémon game where I can just play longer to level up critters...
@Anke Pokemon Go?
@skysailor Part of my brain is going "make your own game"...
@Anke Owlkemon Chores?
@skysailor @anke All the cute owl pets! leveled up to make their cuteness even GREATER!
@rowyn @skysailor
nah. I like owls, but I like other critters, too 😆
@skysailor @anke mine too, I figured Anke already has a big head start on owl-art :D
@rowyn @skysailor Mine didn't, and not a tie-in to real life, either.
Just... gathering stuff and critters, and crafting stuff (and possibly critters) and gaining XP and raising skills.
@rowyn @skysailor
Build-your-own-familiar. Study a cat, give your magical creature a trait that a cat has; study a bat (if you can *find* one) if you want to add leathery wings...
@anke @skysailor ooh
you could make it a solo RPG for way less work than a video game
@rowyn @skysailor Yes!
It's somewhere in the heap of ideas. Along with "you are a witch hut with chicken legs looking for a new occupant-buddy".
But tracking EXP and levelling up (the way Pokemon sleep does experience *per dish*) gets tedious to do on paper, I think.
@anke @skysailor OTOH, video game exp systems were all inspired by TTRPG systems. Early D&D had you keeping track of xp per monster killed, and needing 1000s to level up. So maybe it's not that big a deal to do manually?
@rowyn @skysailor Early D&D had you keep track how many XP you got per kind of monster?
@skysailor @Anke @rowyn D&D still, technically, works this way—if you flip to the creature statistics section in the back of the 5e player handbook it lists the difficulty of each creature, along with the corresponding amount to XP you’d earn if you killed it. I think the typical assumption for those types of games is the DM tracks XP privately and then hands it out at the end of each session but that is still someone keeping track!
That said, D&D is a an overcomplicated math heavy game and I don’t necessarily recommend just copying its choices 😆
@rowyn @skysailor @Anke yes that’s exactly what I am describing as well—a Bat is 10XP and a Dire Wolf is 200 according to the player manual
@Satsuma @rowyn @skysailor
But I mean "there is a permanent record of how many XP have been earned which way", so if a character kills one bat this session and one bat five sessions down the line, they will have an entry like "Bats: 20" in their records then (and one score for wolves and one for goblins etc.)