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which is more efficient:

• writing the software library once, making it portable across many platforms, and then dealing with the ensuing portability concerns for decades to come

• writing the software library multiple times

it does bother me that Swift isn’t more portable but i also understand that the reason Swift isn’t more portable is because it supports such advanced features as “Unicode”

and i would take “there are just multiple interoperable Swift implementations”; that would be better actually

(original post wasn’t about Swift, but i was just thinking about it versus such languages as Zig and Rust which target much larger sets of platforms)

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