a game is

@Lady You don't pointedly redefine "fun" the way Dwarf Fortress people have if the experience you are using the game as a tool to have is fun-in-any-traditional-sense.

@gaditb actually i wonder if the DF redefinition of “fun” doesn’t in fact fall under the umbrella of “using the tool correctly” (to have fun, because either way you are having experiences)

@Lady Oh they're definitely using the tool correctly. But I don't think "fun" needs to be the product of that. I think it depends on the experience it's designed for.

Genderwrecked, for example, is a tool designed to produce gender.

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@gaditb sure, i agree with this, although i don't want to completely erase the distinction between games and other forms of social rituals, which are tools for producing certain things

like i do think there is a differentiator between Dwarf Fortress and like, praying the rosary, even though they are both structured events with rules which are used to produce some kind of experiential “thing”

i don't think “fun”, in layman's terms, is quite right for what it is games do, but i’m also not sure we have a better word for it

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