Something I think about a lot is what Jonathon Blow said in an interview one time like "i will include something in a game to fully explore the mechanic, even if it's not fun, if excluding it would mean that the game felt incomplete"

I don't know if I agree or disagree with that being a good game design decision but I think the idea is interesting

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@monorail i think if your goal is to explore game mechanics, you should be writing papers or making youtube videos not making games

when making games, that's either putting the cart before the horse, or failing to have any editorial standard

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